Wireframe Gaming Magazine Coding Ideas – Source Code Edition
Latest Issue Added: Issue 70
This past weekend I decided to go through my Wireframe Gaming Magazine back issues looking for coding ideas.
I put together the below table of all the source code articles across all the issues in case someone out there is also looking for some inspiration.
| Issue | Game | Article Description |
|---|---|---|
| 1 | Defender | How particle physics turned Defender into a coin-op classic |
| 2 | Galaxian | The simple yet effective AI behind Galaxian’s angry aliens |
| 3 | Moon Patrol | How parallax scrolling gives 2D games the illusion of depth |
| 4 | Asteroids | How to recreate the thrust motion in Atari’s coin-op classic, Asteroids |
| 5 | Game Feature | How to create your own arcade-style high-score table |
| 6 | R-Type | How to recreate the whipping alien tail from R-Type |
| 7 | Super Mario Bros. | Recreate the jumping physics from Super Mario Bros. |
| 8 | Missile Command | The code behind Missile Command’s unforgettable vapour trails |
| 9 | Space Invaders | Recreating the disintegrating shields from Space Invaders |
| 10 | Pang | Recreating Pang’s evil bouncing balloons in Python |
| 11 | Breakout | Recreate the block-smashing action of Breakout |
| 12 | Bomberman | Recreate Bomberman’s four-way explosions |
| 13 | Gyruss | Recreate Gyruss’s zooming starfield effect |
| 14 | Donkey Kong | Make a Donkey Kong-style animated walk cycle |
| 15 | Ant Attack | Ant Attack-style isometric graphics explained |
| 16 | Gradius | Code your own Gradius-style Option sprites |
| 17 | Lemmings | Recreate the path-following critters from Lemmings |
| 18 | 3D Monster Maze | Code 3D Monster Maze’s nightmare setting |
| 19 | Game Feature | Make your own arcade-style continue screen |
| 20 | Duck Hunt | Make your own mini shooting gallery in Python |
| 21 | Super Sprint | Code your very own top-down racing game |
| 22 | Scramble | Recreate Scramble’s scrolling landscape |
| 23 | Daley Thompson’s Decathlon | Code your own Daley Thompson’s Decathlon-style minigame |
| 24 | Donkey Kong | Recreate Donkey Kong’s deadly rolling barrels |
| 25 | Columns | Code your own Columns-style match-three puzzler |
| 26 | Phoenix | Recreate Phoenix’s pioneering mothership boss battle |
| 27 | Frogger | Recreate Konami’s Frogger in just a few lines of code |
| 28 | Pokemon, Final Fantasy and Undertale | Create your own turn-based combat system |
| 29 | Flappy Bird | Code your own addictive Flappy Bird homage |
| 30 | Boulder Dash | Code your own Boulder Dash homage |
| 31 | Spy Hunter | Code your own top-down rolling road |
| 32 | Kung-Fu Master | Code your own brawler in the Kung-Fu Master mode |
| 33 | Zaxxon | Make a Zaxxon-style isometric scrolling map |
| 34 | Marble Madness | Code your own version of Marble Madness |
| 35 | Hyper Sports | Remake Hyper Sports’ skeet shooting minigame |
| 36 | Side Pocket | Make your own Side Pocket-style pool game |
| 37 | Lunar Lander | Code a modern take on Atari’s Lunar Lander coin-op |
| 38 | Robotron: 2084 | Code Robotron: 2084’s twin-stick shooting action |
| 39 | Gauntlet | Code Gauntlet’s four-player mode in Python |
| 40 | Jetpac | Recreate rocket-building action of the classic jetpac |
| 41 | Time Pilot | Fly through the clouds in an homage to Konami’s Time Pilot |
| 42 | Q*bert | Recreate Q*bert’s bouncy arcade antics in Pygame Zero |
| 43 | Rally-X | Create a mini-map straight out of Konami’s Rally-X coin-op |
| 44 | Artillery | Before Worms, there was Artillery. Here’s how to recreate it |
| 45 | Tiger-Heli | Code the tank-busting bomb from Toaplan’s Tiger-Heli |
| 46 | Pipe Mania | Make your own Python take on a Pipe Mania puzzler |
| 47 | TRON | Make a Pyhton homage to TRON’s Light Cycle minigame |
| 48 | Pitfall | Get into the swing with our Python homage to 1982’s Pitfall! |
| 49 | Manic Miner | Make some crumbly platforms straight out of Manic Miner |
| 50 | Galaxian | Recreate Galaxian’s iconic swooping alien invaders |
| 51 | Exerion | Remake the eye-popping 3D landscape from Exerion |
| 52 | Gradius | Recreate the blazing space volcanoes from 1985’s Gradius |
| 53 | Pinball | How to recreate Nintendo’s 1984 take on Pinball |
| 54 | Crazy Golf | Code a crazy golf game inspired by the ZX Spectrum |
| 55 | Tranz Am | Make your own top-down racer in Python and Pygame Zero |
| 56 | Bubble Bobble | Make a homage to Bubble Bobble in just a few lines of code |
| 57 | Lords of Midnight | Program a new take on Lords of Midnight’s landscape engine |
| 58 | Skate or Die | Code a Skate or Die style half-pipe minigame in Python |
| 59 | Bomb Jack | Code a homage to the arcade classic, Bomb Jack |
| 60 | Braid | Make a time-rewinding homage to the indie darling, Braid |
| 61 | Legend of Zelda | Make a top-down homage to The Legend of Zelda |
| 62 | Guitar Hero | Make your own Guitar Hero-style rhythm action game |
| 63 | Fire (Game & Watch) | Make your own homage to Nintendo’s Game & Watch |
| 64 | Super Stardust | Make an homage to Super Stardust |
| 65 | Metal Storm | Make an homage to the nineties platformer, Metal Storm |
| 66 | Excitebike | Make an homage to Nintendo’s motocross classic, Excitebike |
| 67 | Elite | Make a wireframe spaceship straight out of 1984’s Elite |
| 68 | N/A | Create your own pixel editor |
| 69 | Monkey Island | Code your own point-and-click homage to Monkey Island |
| 70 | Rampart | Program your own Rampart-style tower defence game |